Brain health

Do Brain Games Prevent Dementia? What the Evidence Shows

Updated 6 minute readBy the Golden Moments team · How we write

The short answer

No brain game has been shown to prevent dementia. Computer brain training mostly improves the tasks people practice. One study from the ACTIVE trial linked a specific speed training plus booster sessions with fewer dementia diagnoses over 20 years, a narrow finding. For people already living with dementia, group cognitive stimulation shows small, short-term benefits. Games are best enjoyed for fun and company.

  • Brain-training studies show people get better at the tasks they practice, with much less evidence that this carries over to everyday life.
  • In the ACTIVE trial, only people who did a specific speed training plus booster sessions had fewer dementia diagnoses over 20 years. Speed training without boosters, memory and reasoning training did not show this.
  • In 2016, Lumosity's maker paid $2 million to settle FTC charges that it lacked the science for claims about delaying dementia.
  • For people with mild to moderate dementia, cognitive stimulation groups show small, short-term benefits for thinking and clearer gains in communication and social interaction.
  • Golden Moments games are for enjoyment and shared time. They are not a treatment and do not prevent or slow dementia.
On this page (9 sections)
  1. Do brain games prevent dementia?
  2. What is “near transfer”, and why does it matter?
  3. What do reviews say about computer brain training?
  4. What did the ACTIVE trial find?
  5. What did the FTC say about Lumosity?
  6. Can games help someone who already has dementia?
  7. What are games actually good for?
  8. Where Golden Moments fits
  9. Talk with a doctor

Brain games are everywhere, and many promise to keep your mind young. If you care for someone with dementia, or worry about your own memory, it is natural to wonder whether playing them could help. Here is what the research actually shows, including the parts that are encouraging and the parts that are not.

This is general information, not medical advice. See our medical disclaimer.

Do brain games prevent dementia?

No brain game has been proven to prevent dementia. The National Institute on Aging (NIA) advises people to be wary of claims that computer and online games can improve memory, and says there is not enough evidence that any commercial brain-training app has the same effect as the training tested in clinical trials (NIA on preventing Alzheimer’s).

That does not make games useless. It means their value is in enjoyment, company and routine, not in protecting anyone from dementia.

What is “near transfer”, and why does it matter?

When you practice a task, you usually get better at that task. Researchers call this a training effect. The harder question is whether the improvement transfers to other things: to similar tasks (near transfer) or to everyday life, like remembering appointments or managing money (far transfer).

A major 2016 review examined the studies that brain-training companies cited as their best evidence. It found extensive evidence that people improve on the trained tasks, less evidence that they improve on closely related tasks, and little evidence that training improves everyday thinking. Many of the studies also had design problems that made firm conclusions impossible (Simons and colleagues, Psychological Science in the Public Interest).

What do reviews say about computer brain training?

Cochrane reviews, which pool the best available trials, have looked at computerized training lasting at least 12 weeks:

  • Healthy adults 65 and older: eight trials with 1,183 people. The evidence was low or very low quality. There may be a slight benefit right after training, with no clear evidence that it lasts (Cochrane review, healthy older adults).
  • People with mild cognitive impairment: eight trials with 660 people. No trial reported whether people went on to develop dementia, and the evidence was too weak to draw conclusions (Cochrane review, mild cognitive impairment).

What did the ACTIVE trial find?

ACTIVE is a large US trial that began in 1998 with 2,802 adults aged 65 and older who lived independently and did not have significant memory or thinking problems. People were randomly assigned to one of three types of small-group training (speed of processing, memory, or reasoning) or to a no-contact group. Training was up to ten sessions over five to six weeks. Some people who finished most sessions were also randomly offered booster sessions about one and three years later.

The speed training involved spotting and processing visual information in shorter and shorter glimpses, at a level that adjusted as people improved.

In 2026, researchers linked 2,021 participants to their Medicare records for 20 years (ACTIVE 20-year analysis). Here is exactly what they found:

  • Speed training plus at least one booster session: a lower rate of diagnosed dementia than the no-contact group (a hazard ratio of 0.75, which roughly means a 25% lower rate).
  • Speed training without boosters: no lower rate.
  • Memory or reasoning training: no significant effect on dementia diagnoses.
  • Each training group as a whole compared with the no-contact group: a tendency toward lower rates, but not statistically significant.

The limits of this finding

  • It applies to one specific kind of supervised speed training with booster sessions, not to brain games in general.
  • The significant result came from a subgroup (people who finished most of the first sessions and were offered boosters), not from the whole speed group.
  • Dementia was measured using diagnosis codes in Medicare claims, not by examining each person. About a quarter of the original participants were left out because they were enrolled in Medicare Advantage, which lacks full claims records.
  • Participants had no significant thinking problems when they started. The results say nothing about games for people already living with dementia.

It is an interesting result that deserves more research. It is not evidence that any app prevents dementia.

What did the FTC say about Lumosity?

In January 2016, Lumos Labs, the maker of Lumosity, agreed to pay $2 million to settle Federal Trade Commission charges of deceptive advertising. The FTC said the company claimed, without adequate science, that its games could improve performance at work and school and could delay age-related decline, mild cognitive impairment, dementia and Alzheimer’s. The order requires the company to have competent and reliable scientific evidence before making such claims in the future (FTC press release).

The lesson for families: be skeptical of any game, app or program that promises to protect memory or prevent dementia.

Can games help someone who already has dementia?

They can add to a good day, which matters a great deal. The best-studied approach is cognitive stimulation: enjoyable group activities such as discussion, reminiscence, word games, puzzles and music, usually in a small group led by a facilitator.

A 2023 Cochrane review of 37 trials with 2,766 people with mild to moderate dementia found (Cochrane review of cognitive stimulation):

  • a small, short-term benefit on thinking tests (moderate-quality evidence);
  • clinically relevant improvements in communication and social interaction (high-quality evidence, from a smaller number of studies);
  • slight benefits for quality of life, mood and behavior.

Benefits were measured mostly right after programs of about ten weeks, and few studies checked whether they lasted. Cognitive stimulation is a structured group program, so these results do not automatically apply to a person playing a game alone on a tablet.

The 2024 Lancet Commission also says activity programs are important for people living with dementia, to maintain enjoyment and purpose (Lancet Commission).

What are games actually good for?

When chosen well, games can offer:

  • Enjoyment. A pleasant half hour is worth having for its own sake.
  • Connection. Playing side by side gives you something easy to share when conversation is hard. See how to play together.
  • Routine. A familiar activity at the same time each day can bring comfort.
  • Confidence. Activities matched to what a person can still do well let them feel capable, not tested.
  • Conversation. A picture or a familiar saying can open a story. Try conversation cards or finish the saying.

What to avoid: timers, scores, streaks and anything that feels like a memory test. If the person gets frustrated, stop. Ending early, or simply sitting together, is a good outcome. Our guide to choosing apps and games has a checklist.

Where Golden Moments fits

Golden Moments games, such as picture pairs, picture puzzle and large-print word search, are made for enjoyment and shared time. They have no clock and no score. They are not a treatment, and they do not prevent or slow dementia. We would rather tell you that plainly than promise something no game can deliver.

Talk with a doctor

If you are worried about memory changes in yourself or someone you care for, see a doctor rather than relying on an app. A doctor can look for treatable causes and talk through the steps with the best evidence, such as managing blood pressure and checking hearing. See Can dementia be prevented? for more. For sudden confusion or other sudden changes, get urgent medical help.

Common questions

Do brain games prevent Alzheimer's?

No brain game has been proven to prevent Alzheimer's or other dementia. The National Institute on Aging says there is not enough evidence that commercial brain-training apps have the effects seen in research trials. Games can still be a pleasant way to spend time.

What did the ACTIVE trial find about speed training and dementia?

A 2026 analysis linked ACTIVE participants to Medicare records over 20 years. People who did speed-of-processing training and at least one booster session had a lower rate of diagnosed dementia than the no-training group. Speed training without boosters, and memory or reasoning training, did not show a significant effect.

Are puzzles and games good for someone who already has dementia?

They can be, if the person enjoys them. Group cognitive stimulation, which includes word games, puzzles, music and conversation, shows small short-term benefits for thinking and clearer benefits for communication and social interaction. Enjoyment, not a test result, is the right goal.

Why was Lumosity fined by the FTC?

In 2016 the Federal Trade Commission charged that Lumos Labs made claims about its games, including delaying age-related decline and dementia, without the science to back them up. The company agreed to pay $2 million and to have reliable scientific evidence before making such claims in the future.

Sources

We link to the organizations and studies this page relies on. Each was checked when the page was updated.

  1. Impact of cognitive training on claims-based diagnosed dementia over 20 years: evidence from the ACTIVE study · Alzheimer's & Dementia: Translational Research & Clinical Interventions (via PMC)
  2. Cognitive stimulation to improve cognitive functioning in people with dementia · Cochrane Database of Systematic Reviews (via PubMed)
  3. Computerised cognitive training for 12 or more weeks for maintaining cognitive function in cognitively healthy people in late life · Cochrane Database of Systematic Reviews (via PubMed)
  4. Computerised cognitive training for preventing dementia in people with mild cognitive impairment · Cochrane Database of Systematic Reviews (via PubMed)
  5. Do "Brain-Training" Programs Work? · Psychological Science in the Public Interest
  6. Lumosity to Pay $2 Million to Settle FTC Deceptive Advertising Charges for Its "Brain Training" Program · Federal Trade Commission
  7. Preventing Alzheimer's Disease: What Do We Know? · National Institute on Aging
  8. Dementia prevention, intervention, and care: 2024 report of the Lancet standing Commission · The Lancet

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